In 2021, the total revenue of China's e -sports market is 140.181 billion yuan. What do you think of this?

4 thoughts on “In 2021, the total revenue of China's e -sports market is 140.181 billion yuan. What do you think of this?”

  1. Where is the future of Chinese e -sports? The future development of the e -sports industry in China must be very considerable, and it will receive the attention of more and more companies and young people.
    It playing games in our traditional cognition seems to be an unreasonable hobby, because under the situation where our cognitive ability is not high, especially during school, we often cause our ghosts because of online games. There is no way to put energy on learning life, which has caused academic performance to plummet and is accused by parents. Therefore, in the eyes of traditional parents, playing games is still a hobby of evil. However, with the continuous development of society, playing games now has a comprehensive name. His name is e -sports. E -sports related majors have been placed in colleges and universities to train professional e -sports players and people from e -sports competitions.
    In relevant media reports, in 2021 China's e -sports games, the market sales amount has reached 140.1 billion yuan. increase. This shows that this year's domestic e -sports industry is still very considerable, and if it continues to develop with such a phenomenon, e -sports will have a large market in China in the future. We can see that many companies and investors have begun to settle in the e -sports industry. It is a very considerable thing through forming an e -sports team to participate in the competition. It also allows the development of e -sports. At the peak.
    And e -sports has entered the Asian Games. It will be a formal competitive sports and is moved to the international stage, which is enough to illustrate the recognition of e -sports, indicating that e -sports is no longer simple Playing games, but a career containing professional literacy. Entering this career can not only help the domestic e -sports industry ushered in rapid development, but also change the life and future of the players. It has become a new industry chain and helps to help Promote domestic economic prosperity. However, at the same time, there are many chaos, such as irregular e -sports industry, and vulnerabilities in the management of capital management. These phenomena are all related fields that need to be dealt with and thinking. If the Chinese e -sports industry is constantly developing, these problems must be solved.
    It the next time the Chinese e -sports industry can seize the wave on this wave of wind, there will be more excellent e -sports players to help the industry's development.

  2. It can be seen that this industry will definitely develop better and better in the future, and you can also earn a very good income. Many people now choose this industry, most of them are young people.

  3. It shows that our people now like to play this e -sports, so they have so much income in e -sports, which also shows that our country is progressing and technology is also improving.

  4. It can be seen that the development speed of the e -sports industry is very fast and the economic revenue is particularly high. Many people have invested more funds in this industry.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top
Scroll to Top