A —— Capture Switch B —— Switch to the End View C —— Switch to Camera View D —— Closer Window E —— Switch to Track View F —— Switch to the front view G —— switch to the grid view H — display Select the name dialog box i -interactive translation J —— Selecting box display switching K -switch to the back view L -switch to the left view M —— material editing dialog box N -animation mode switch o — adaptive adaptation Degenerate switch p -switch to perspective user view Q —— Show the number of triangle selected objects R —— Switch to the right view S -capture switch T — switch to top view U -switch to equal angle user view V Scenario W — Maximize Window Switch X —— The coordinate shaft highlights the switch y — the tool -like interface conversion Z —— zoom mode [—— interactive movement] -The interactive movement far/— Play animation F1 — - Help File F3 ——Theframe and smooth highlight display F4 — Deged Faces Display switching F5 -restricted to the X -axis direction F6 -restricted to the Y -axis direction F7 — constraint to the Z -axis direction F8 — the constraint shaft Facial circulation F9 —— Quick rendering F10 — Rendering dialog box F11 — Max script program editing F12 —— keyboard input transformation delete — delete selected objects SPACE — select the lock switch END — enter the last frame Home —— —Enter the starting frame Insert —— the cycling object hierarchical Pageup —— Choose the parent PageDown —— Choose a sub -line Ctrl A — Re -the scene operation Ctrl B —— Sub -Object Switch Ctrl F —— Cycle Selection mode CTRL L —— Default light switch CTRL N —— New scene Ctrl O —— Ctrl P —— Transfer View Ctrl R —— Ctrl S Correct Ctrl T — Open the toolbox (NURBS curved model) CTRL W —— Regional zoom mode CTRL Z —— Ctrl Space — Create a positioning lock key SHIFT B —— Window cube mode switch Shift Shift Shift Shift Shift Shift Shift Shift A —— Re -view the view operation shift e -the previous parameter settings for rendering SHIFT C — display the camera switch SHIFT G —— display grid switch SHIFT F —— display safety box switch SHIFT i —— ——— Show the recently generated image SHIFT H —— Display the auxiliary object switch SHIFT O —— Display the geometric switch SHIFT L —— Display light switch SHIFT Q —— Quick rendering SHIFT P —— Display the particle system switch SHIFT S —— Display shape switch SHIFT R —— Rendering Scene S Hift Z —— Cancel the window operation Shift W —— Display space distorted switch Shift —— exchange layout shift 4 —— switch to the spotlight/parallel light view Alt S —— grid and capture settings shift space —— Create a rotating lock key Alt Ctrl Z -the scene is full of window Alt Space -the cycle is captured by capturing SHIFT CTRL A -adaptive perspective network wire switch ALT CTRL Space —— Shit CTRL Z ——The entire scene range is full of window SHIFT CTRL P —— percentage capture switch 1 —— Open and hidden toolbar 6 -frozen selection object 7 — 解 解 解 ——
Show downgrade adaptation (switch) [O]
The adaptation of see -through graphic points [Shift] [Ctrl] [A]
n [alt] [A]
angle capture (switch) [A]
Animation mode (switch) [n]
n
background lock (switch) [Alt] [ctrl] [B]
The previous unit [.]
n ]
The change to the above (TOP) view [T]
changes to the end (b]
View [C]
changes to the front (FRONT) view [F]
change to a large user (User) view [u]
Change to the right (Right) view [R]
change to perspective () Figure [P]
n
default light (switch) [Ctrl] [L]
delete object [Del]
R n Whether the geometric body frame (switch) [Ctrl] [E]
shows the first toolbar [Alt] [1]
n Full screen (switch) [Ctrl] [x]
Temporary storage (HOLD) scene [Alt] [CTRL] [H]
Retrieved (fetch) scene scene [Alt] [Ctrl] [F]
The selected objects [6]
Jump to the first frame [HOME]
The display/hidden camera [shift] [c]
display/hidden geometry [shift] [ O]
The display/hidden grid [G]
display/hidden help (Helpers) object [shift] [h]
display/hidden light source (Lights) [shift] [L]
display/hidden particle system (shift] [p]
n display/display/ Hidden space twisted (space warps) object [Shift] [w]
lock the user interface (switch) [Al T] [0]
matching to the camera (CTRL] [C]
R n Maximize the current view (switch) [alt] [w]
script editor [F11]
R n
r r r 齐 [Alt] [n]
lightly push the grid small keyboard [-]
n Grid small keyboard [ ]
NNURBS surface display mode [alt] [L] or [Ctrl] [4]
nurbs adjustment square 1 [Ctrl] [ 1]
nurbs adjustment square 2 [Ctrl] [2]
n nnurbs adjustment square 3 [Ctrl] [3]
n offset offset Capture [Alt] [Ctrl] [space]
Open a max file [CTRL] [O]
n
interactive translation view [i]
place highlights [ctrl] [h]
n play/stop animation [/]
fast (quick) rendering [shift] [q]
back to the previous scene*[ctrl] [a]
n back to back to back to back to back to The previous view*[shift] [a]
Relucting the scene*[Ctrl] [Z]
Relief view*[shift] [z]
The refresh all views [1]
The previous parameters to render [Shift] [E] or [F9]
rendering configuration [Shift] [R] or [F10]
The cycle in the xy/yz/zx lock [F8]
N
restrained to the y axis [F6]
restraint to the Z axis [F7]
View view mode [Ctrl] [R] or [R] or [R] or [R] or [R] or [R] or [R] or [R] or [ V]
savory (SAVE) file [ctrl] [s]
transparent displayed objects (switch) [alt] [x]
n n n n n n n n n n n n n n n n n n n n n n R n Choose the patriarchal object [Pageup]
The select a sub -object [PageDown]
n Selecting the lock (switch) [space]
The surface (switch) of the selected objects (F2]
shows all the view grid (Grids) (switch) (switch) [Shift] [g]
display/hidden command panel [3]
display/hidden floating toolbar [4]
n One -time rendering picture [Ctrl] [i]
Display/Hide Main Toolbar [Alt] [6]
n Display/Hidden Safety Fringe [Shift] [ F]
*Display/Hide of the selected objects [J]
display/hidden toolbar [y]/[2]
Percent capture (switch) [shift] [ctrl] [P]
Open/close the capture (s]
Alt] [space]
sound (switch) []
placing objects [shift] [i]
n change to light view [Shift] [4]
The cycles change the level of the sub -object [INS]
nThe TEXTURE correction [Ctrl] [T]
Increased dynamic coordinates [ ]
n
The activation dynamic coordinate (switch) [x]
Copic input transition volume [F12]
All thawing [7]
n The name shows hidden objects [5]
refreshing background images () [alt] [shift] [ctrl] [B]
) [F4]
View background () [Alt] [B]
In the virtual reality digital keyboard [1]
Prive the digital keyboard down [2]
4]
In virtual view to the right to move the digital keyboard [6]
The virtual view to the middle mobile digital keyboard [8]
[7]
It virtual view reduction number keyboard [9]
Show all objects [s hift] [Ctrl] [Z]
*Window shrinks to the selection object range [E]
Z]
Primbing of the window [shift] digital keyboard [ ]
] Digital keyboard [-]
The zoom in according to the box [CTRL] [W]
The interactive formula of the window []]
The trajectory view
Add (ADD) key frame [A]
R n
The next unit []
Edit (EDIT) Key frame mode [E]
Edit time mode [F2]
The expanded object (Object) switch [O]
n The function (Function) curve mode [F5] or [F]
Locking the selected object [space]
Move the highlights down the highlight [↑]
to the left lightly move the key frame [←]
to the right lightly move the key frame [→]
position area mode [F4]
back to the previous scene*[CTRL] [A]
Z]
In the previous configuration for rendering [F9]
rendering configuration [F10]
]
Coloning up to [CTRL] [↑]
The material editor
n
The rendering configuration [F10]
Course the scene*[CTRL] [Z]
In the next time, the unit []
In previous unit [u003C]
back to the previous scene*[Ctrl] [a]
Cancellation of scenes*[CTRL] [Z]
active shade
Drawing (DRAW) area [D]
render (render) (render) (render) (render) 【R】
locks Determine toolbar (dock window) [space]
video editing
Add filter (Filter) project [Ctrl] [F]
Add input (input) item [CTRL] [i]
Add layer (layer) project [CTRL] [L]
Add output (OUTPUT) project [Ctrl] [O]
Add (ADD) new project [CTRL] [A]
Add scene (Scene) event [Ctrl] [s]
. Edit (EDIT) Current event [Ctrl] [E]
executed (RUN) sequence [Ctrl] [R]
n new new (NEW) Sequence [Ctrl] [N]
Relucting the scene*[Ctrl] [Z]
NNURBS editor
CV constraint method Line (normal) mobile [Alt] [n]
CV constraint to U to mobile [alt] [u]
cv constraint to V to mobile [Alt] [ V]
The display curve (CUREVES) [shift] [ctrl] [C]
display control points () [ctrl] [d]
The display grid (Lattices) [Ctrl] [L]
NNURBS surface display method switching [Alt] [L]
n ] [Ctrl] [s]
The display toolbox (Ctrl] [T]
] [T]
select the sub -level of the object according to the name [CTRL] [H]
Locking the selected object [space]
Select the next point of u direction [ctrl] [→]
select the next point of V [CTRL] [↑]
n [Ctrl] [←]
Select the front point of V [ctrl] [↓]
n The selected objects [CTRL] [S]
Convert to CVE CV level [Alt] [shift] [z]
n convert to CURVE level [ Alt] [shift] [C]
Stock to the ImpoRTS level [Alt] [Shift] [i]
Convert to Point level [Alt] [shift] [P]
Convert to the Surface CV level [Alt] [shift] [v]
Convert to the Surface level [Alt] [Shift] [S]
n The previous level [Alt] [shift] [T]
conversion to downgrade [Ctrl] [x]
ffd
n convert to control to control Point (Control Point) level [Alt] [shift] [C]
n to the level of setting volume (volume) level [Alt] [shift] [s]
Convert to the upper level [Alt] [Shift] [T]
n n Open UVW sticker
enter the editor (EDIT) UVW mode [CTRL] [E]
Calling*.uvw file [Alt] [Shift] [Ctrl] [L]
The files to save uvw in*.uvw format [Alt] [shift] [ctrl] [s]
n interruption (break) selection Click [Ctrl] [B]
-separated (Detach) boundary point [CTRL] [D]
n
The horizontal flip [Alt] [shift] [Ctrl] [B]
Vertical (vertical) flip [alt] [shift] [ctrl] [v]
This selected material points [Ctrl] [F]
The selected material point of hidden (HIDE) [Ctrl] [H]
The thawing (unfreeze) [alt] [f]
The unkide [alt] [h]
n to get face from the stack from the stack Selected [Alt] [Shift] [Ctrl] [F]
Get selection [alt] [shift] [ctrl] [v] n
Locking the selected top [space]
Horizontal mirror [Alt] [shift] [ctrl] [n]
n Direct Mirror [Alt] [Shift] [Ctrl] [M]
Horizontal movement [Alt] [shift] [ctrl] [j] r
vertical movement [alt] [shift] [ctrl] [k]
translation view [Ctrl] [p]
pixel capture [S]
The plane stickers/reset UVW [alt] [shift] [ctrl] [r]
Horizontal zoom [alt] [shift] [ctrl] [I]
[Alt] [shift] [ctrl] [o]
n n Rotating material points [W]
The proportional zoom material [E]
The material points selected by welding (Weld) [Alt] [Ctrl] [W ]
This welding (weld) to the target material point [Ctrl] [w]
unwrap option (Options) [Ctrl] [O]
Update the texture (MAP) [Alt] [Shift] [Ctrl] [M]
n
Illar selection of the Unwrap view [Ctrl] [Z]
Z]
S reduction to Gizmo [shift] [space]
The zoom (zoom) tool [Z]
reactor n reactor n R n
Create reaction (reaction) [alt] [ctrl] [C]
delete (reaction) [alt] [ctrl] [D]
The editing status (State) switch [alt] [ctrl] [s]
Set the maximum effect (CTRL] [i] [i]
The setting minimum impact (influice) [alt] [i]
Set the influence value (value) [alt] [ctrl] [v]
A —— Capture Switch B —— Switch to the End View C —— Switch to Camera View D —— Closer Window E —— Switch to Track View F —— Switch to the front view G —— switch to the grid view H — display Select the name dialog box i -interactive translation J —— Selecting box display switching K -switch to the back view L -switch to the left view M —— material editing dialog box N -animation mode switch o — adaptive adaptation Degenerate switch p -switch to perspective user view Q —— Show the number of triangle selected objects R —— Switch to the right view S -capture switch T — switch to top view U -switch to equal angle user view V Scenario W — Maximize Window Switch X —— The coordinate shaft highlights the switch y — the tool -like interface conversion Z —— zoom mode [—— interactive movement] -The interactive movement far/— Play animation F1 — - Help File F3 ——Theframe and smooth highlight display F4 — Deged Faces Display switching F5 -restricted to the X -axis direction F6 -restricted to the Y -axis direction F7 — constraint to the Z -axis direction F8 — the constraint shaft Facial circulation F9 —— Quick rendering F10 — Rendering dialog box F11 — Max script program editing F12 —— keyboard input transformation delete — delete selected objects SPACE — select the lock switch END — enter the last frame Home —— —Enter the starting frame Insert —— the cycling object hierarchical Pageup —— Choose the parent PageDown —— Choose a sub -line Ctrl A — Re -the scene operation Ctrl B —— Sub -Object Switch Ctrl F —— Cycle Selection mode CTRL L —— Default light switch CTRL N —— New scene Ctrl O —— Ctrl P —— Transfer View Ctrl R —— Ctrl S Correct Ctrl T — Open the toolbox (NURBS curved model) CTRL W —— Regional zoom mode CTRL Z —— Ctrl Space — Create a positioning lock key SHIFT B —— Window cube mode switch Shift Shift Shift Shift Shift Shift Shift Shift A —— Re -view the view operation shift e -the previous parameter settings for rendering SHIFT C — display the camera switch SHIFT G —— display grid switch SHIFT F —— display safety box switch SHIFT i —— ——— Show the recently generated image SHIFT H —— Display the auxiliary object switch SHIFT O —— Display the geometric switch SHIFT L —— Display light switch SHIFT Q —— Quick rendering SHIFT P —— Display the particle system switch SHIFT S —— Display shape switch SHIFT R —— Rendering Scene S Hift Z —— Cancel the window operation Shift W —— Display space distorted switch Shift —— exchange layout shift 4 —— switch to the spotlight/parallel light view Alt S —— grid and capture settings shift space —— Create a rotating lock key Alt Ctrl Z -the scene is full of window Alt Space -the cycle is captured by capturing SHIFT CTRL A -adaptive perspective network wire switch ALT CTRL Space —— Shit CTRL Z ——The entire scene range is full of window SHIFT CTRL P —— percentage capture switch 1 —— Open and hidden toolbar 6 -frozen selection object 7 — 解 解 解 ——