2 thoughts on “Requirement 3DMX is more commonly used shortcut keys”

  1. Show downgrade adaptation (switch) [O]

    The adaptation of see -through graphic points [Shift] [Ctrl] [A]
    n [alt] [A]

    angle capture (switch) [A]

    Animation mode (switch) [n]

    n
    background lock (switch) [Alt] [ctrl] [B]

    The previous unit [.]
    n ]

    The change to the above (TOP) view [T]

    changes to the end (b]

    View [C]

    changes to the front (FRONT) view [F]

    change to a large user (User) view [u]

    Change to the right (Right) view [R]

    change to perspective () Figure [P]

    n
    default light (switch) [Ctrl] [L]

    delete object [Del]

    R n Whether the geometric body frame (switch) [Ctrl] [E]

    shows the first toolbar [Alt] [1]
    n Full screen (switch) [Ctrl] [x]

    Temporary storage (HOLD) scene [Alt] [CTRL] [H]

    Retrieved (fetch) scene scene [Alt] [Ctrl] [F]

    The selected objects [6]

    Jump to the first frame [HOME]

    The display/hidden camera [shift] [c]

    display/hidden geometry [shift] [ O]

    The display/hidden grid [G]

    display/hidden help (Helpers) object [shift] [h]

    display/hidden light source (Lights) [shift] [L]

    display/hidden particle system (shift] [p]
    n display/display/ Hidden space twisted (space warps) object [Shift] [w]

    lock the user interface (switch) [Al T] [0]

    matching to the camera (CTRL] [C]

    R n Maximize the current view (switch) [alt] [w]

    script editor [F11]

    R n
    r r r 齐 [Alt] [n]

    lightly push the grid small keyboard [-]
    n Grid small keyboard [ ]

    NNURBS surface display mode [alt] [L] or [Ctrl] [4]

    nurbs adjustment square 1 [Ctrl] [ 1]

    nurbs adjustment square 2 [Ctrl] [2]
    n nnurbs adjustment square 3 [Ctrl] [3]
    n offset offset Capture [Alt] [Ctrl] [space]

    Open a max file [CTRL] [O]

    n
    interactive translation view [i]

    place highlights [ctrl] [h]
    n play/stop animation [/]

    fast (quick) rendering [shift] [q]

    back to the previous scene*[ctrl] [a]
    n back to back to back to back to back to The previous view*[shift] [a]

    Relucting the scene*[Ctrl] [Z]

    Relief view*[shift] [z]

    The refresh all views [1]

    The previous parameters to render [Shift] [E] or [F9]

    rendering configuration [Shift] [R] or [F10]

    The cycle in the xy/yz/zx lock [F8]

    N
    restrained to the y axis [F6]

    restraint to the Z axis [F7]

    View view mode [Ctrl] [R] or [R] or [R] or [R] or [R] or [R] or [R] or [R] or [ V]

    savory (SAVE) file [ctrl] [s]

    transparent displayed objects (switch) [alt] [x]
    n n n n n n n n n n n n n n n n n n n n n n R n Choose the patriarchal object [Pageup]

    The select a sub -object [PageDown]

    n Selecting the lock (switch) [space]

    The surface (switch) of the selected objects (F2]

    shows all the view grid (Grids) (switch) (switch) [Shift] [g]

    display/hidden command panel [3]

    display/hidden floating toolbar [4]
    n One -time rendering picture [Ctrl] [i]

    Display/Hide Main Toolbar [Alt] [6]
    n Display/Hidden Safety Fringe [Shift] [ F]

    *Display/Hide of the selected objects [J]

    display/hidden toolbar [y]/[2]

    Percent capture (switch) [shift] [ctrl] [P]

    Open/close the capture (s]

    Alt] [space]

    sound (switch) []

    placing objects [shift] [i]
    n change to light view [Shift] [4]

    The cycles change the level of the sub -object [INS]

    nThe TEXTURE correction [Ctrl] [T]

    Increased dynamic coordinates [ ]
    n
    The activation dynamic coordinate (switch) [x]

    Copic input transition volume [F12]

    All thawing [7]
    n The name shows hidden objects [5]

    refreshing background images () [alt] [shift] [ctrl] [B]

    ) [F4]

    View background () [Alt] [B]

    In the virtual reality digital keyboard [1]

    Prive the digital keyboard down [2]

    4]

    In virtual view to the right to move the digital keyboard [6]

    The virtual view to the middle mobile digital keyboard [8]

    [7]

    It virtual view reduction number keyboard [9]

    Show all objects [s hift] [Ctrl] [Z]

    *Window shrinks to the selection object range [E]

    Z]

    Primbing of the window [shift] digital keyboard [ ]

    ] Digital keyboard [-]

    The zoom in according to the box [CTRL] [W]

    The interactive formula of the window []]

    The trajectory view

    Add (ADD) key frame [A]

    R n
    The next unit []

    Edit (EDIT) Key frame mode [E]

    Edit time mode [F2]

    The expanded object (Object) switch [O]

    n The function (Function) curve mode [F5] or [F]

    Locking the selected object [space]

    Move the highlights down the highlight [↑]

    to the left lightly move the key frame [←]

    to the right lightly move the key frame [→]

    position area mode [F4]

    back to the previous scene*[CTRL] [A]

    Z]

    In the previous configuration for rendering [F9]

    rendering configuration [F10]

    ]

    Coloning up to [CTRL] [↑]

    The material editor

    n
    The rendering configuration [F10]

    Course the scene*[CTRL] [Z]

    In the next time, the unit []

    In previous unit [u003C]

    back to the previous scene*[Ctrl] [a]

    Cancellation of scenes*[CTRL] [Z]

    active shade

    Drawing (DRAW) area [D]

    render (render) (render) (render) (render) 【R】

    locks Determine toolbar (dock window) [space]

    video editing

    Add filter (Filter) project [Ctrl] [F]

    Add input (input) item [CTRL] [i]

    Add layer (layer) project [CTRL] [L]

    Add output (OUTPUT) project [Ctrl] [O]

    Add (ADD) new project [CTRL] [A]

    Add scene (Scene) event [Ctrl] [s]

    . Edit (EDIT) Current event [Ctrl] [E]

    executed (RUN) sequence [Ctrl] [R]
    n new new (NEW) Sequence [Ctrl] [N]

    Relucting the scene*[Ctrl] [Z]

    NNURBS editor

    CV constraint method Line (normal) mobile [Alt] [n]

    CV constraint to U to mobile [alt] [u]

    cv constraint to V to mobile [Alt] [ V]

    The display curve (CUREVES) [shift] [ctrl] [C]

    display control points () [ctrl] [d]

    The display grid (Lattices) [Ctrl] [L]

    NNURBS surface display method switching [Alt] [L]
    n ] [Ctrl] [s]

    The display toolbox (Ctrl] [T]

    ] [T]

    select the sub -level of the object according to the name [CTRL] [H]

    Locking the selected object [space]

    Select the next point of u direction [ctrl] [→]

    select the next point of V [CTRL] [↑]
    n [Ctrl] [←]

    Select the front point of V [ctrl] [↓]

    n The selected objects [CTRL] [S]

    Convert to CVE CV level [Alt] [shift] [z]
    n convert to CURVE level [ Alt] [shift] [C]

    Stock to the ImpoRTS level [Alt] [Shift] [i]

    Convert to Point level [Alt] [shift] [P]

    Convert to the Surface CV level [Alt] [shift] [v]

    Convert to the Surface level [Alt] [Shift] [S]
    n The previous level [Alt] [shift] [T]

    conversion to downgrade [Ctrl] [x]

    ffd
    n convert to control to control Point (Control Point) level [Alt] [shift] [C]

    n to the level of setting volume (volume) level [Alt] [shift] [s]

    Convert to the upper level [Alt] [Shift] [T]
    n n Open UVW sticker

    enter the editor (EDIT) UVW mode [CTRL] [E]

    Calling*.uvw file [Alt] [Shift] [Ctrl] [L]

    The files to save uvw in*.uvw format [Alt] [shift] [ctrl] [s]
    n interruption (break) selection Click [Ctrl] [B]

    -separated (Detach) boundary point [CTRL] [D]

    n
    The horizontal flip [Alt] [shift] [Ctrl] [B]

    Vertical (vertical) flip [alt] [shift] [ctrl] [v]

    This selected material points [Ctrl] [F]

    The selected material point of hidden (HIDE) [Ctrl] [H]

    The thawing (unfreeze) [alt] [f]

    The unkide [alt] [h]
    n to get face from the stack from the stack Selected [Alt] [Shift] [Ctrl] [F]

    Get selection [alt] [shift] [ctrl] [v] n
    Locking the selected top [space]

    Horizontal mirror [Alt] [shift] [ctrl] [n]
    n Direct Mirror [Alt] [Shift] [Ctrl] [M]

    Horizontal movement [Alt] [shift] [ctrl] [j] r
    vertical movement [alt] [shift] [ctrl] [k]

    translation view [Ctrl] [p]

    pixel capture [S]

    The plane stickers/reset UVW [alt] [shift] [ctrl] [r]

    Horizontal zoom [alt] [shift] [ctrl] [I]

    [Alt] [shift] [ctrl] [o]
    n n Rotating material points [W]

    The proportional zoom material [E]

    The material points selected by welding (Weld) [Alt] [Ctrl] [W ]

    This welding (weld) to the target material point [Ctrl] [w]

    unwrap option (Options) [Ctrl] [O]

    Update the texture (MAP) [Alt] [Shift] [Ctrl] [M]

    n
    Illar selection of the Unwrap view [Ctrl] [Z]

    Z]

    S reduction to Gizmo [shift] [space]

    The zoom (zoom) tool [Z]

    reactor n reactor n R n
    Create reaction (reaction) [alt] [ctrl] [C]

    delete (reaction) [alt] [ctrl] [D]

    The editing status (State) switch [alt] [ctrl] [s]

    Set the maximum effect (CTRL] [i] [i]

    The setting minimum impact (influice) [alt] [i]

    Set the influence value (value) [alt] [ctrl] [v]

  2. A —— Capture Switch B —— Switch to the End View C —— Switch to Camera View D —— Closer Window E —— Switch to Track View F —— Switch to the front view G —— switch to the grid view H — display Select the name dialog box i -interactive translation J —— Selecting box display switching K -switch to the back view L -switch to the left view M —— material editing dialog box N -animation mode switch o — adaptive adaptation Degenerate switch p -switch to perspective user view Q —— Show the number of triangle selected objects R —— Switch to the right view S -capture switch T — switch to top view U -switch to equal angle user view V Scenario W — Maximize Window Switch X —— The coordinate shaft highlights the switch y — the tool -like interface conversion Z —— zoom mode [—— interactive movement] -The interactive movement far/— Play animation F1 — - Help File F3 ——Theframe and smooth highlight display F4 — Deged Faces Display switching F5 -restricted to the X -axis direction F6 -restricted to the Y -axis direction F7 — constraint to the Z -axis direction F8 — the constraint shaft Facial circulation F9 —— Quick rendering F10 — Rendering dialog box F11 — Max script program editing F12 —— keyboard input transformation delete — delete selected objects SPACE — select the lock switch END — enter the last frame Home —— —Enter the starting frame Insert —— the cycling object hierarchical Pageup —— Choose the parent PageDown —— Choose a sub -line Ctrl A — Re -the scene operation Ctrl B —— Sub -Object Switch Ctrl F —— Cycle Selection mode CTRL L —— Default light switch CTRL N —— New scene Ctrl O —— Ctrl P —— Transfer View Ctrl R —— Ctrl S Correct Ctrl T — Open the toolbox (NURBS curved model) CTRL W —— Regional zoom mode CTRL Z —— Ctrl Space — Create a positioning lock key SHIFT B —— Window cube mode switch Shift Shift Shift Shift Shift Shift Shift Shift A —— Re -view the view operation shift e -the previous parameter settings for rendering SHIFT C — display the camera switch SHIFT G —— display grid switch SHIFT F —— display safety box switch SHIFT i —— ——— Show the recently generated image SHIFT H —— Display the auxiliary object switch SHIFT O —— Display the geometric switch SHIFT L —— Display light switch SHIFT Q —— Quick rendering SHIFT P —— Display the particle system switch SHIFT S —— Display shape switch SHIFT R —— Rendering Scene S Hift Z —— Cancel the window operation Shift W —— Display space distorted switch Shift —— exchange layout shift 4 —— switch to the spotlight/parallel light view Alt S —— grid and capture settings shift space —— Create a rotating lock key Alt Ctrl Z -the scene is full of window Alt Space -the cycle is captured by capturing SHIFT CTRL A -adaptive perspective network wire switch ALT CTRL Space —— Shit CTRL Z ——The entire scene range is full of window SHIFT CTRL P —— percentage capture switch 1 —— Open and hidden toolbar 6 -frozen selection object 7 — 解 解 解 ——

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